Gaming Thoughts – Summer Challenge Aftermath

So, I’ve been harping on about the Summer Challenge in recent weeks, and this weekend just gone the event finally happened. As usual, it was a great event which was run professionally and smoothly, despite the last-minute drop-out of a player, which left us with an odd number.

The pair of lists I took were as follows;

List 1:

ALEPH

GROUP 1
10 0 0

SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (31)
THRASYMEDES Infiltrator (Infiltration) Submachine gun, Nanopulser, Flash Grenades / Pistol, Shock CCW . (27)
NAGA Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 37)
NAGA Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 37)
THORAKITES (Forward Observer) Submachine gun, Chain Rifle, Flash Grenades / Pistol, Knife. (16)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (16)
DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife. (1 | 34)
DEVA (G: Synchronized) Combi Rifle, Nanopulser+Devabot / Pistol, Knife. (27)
DEVABOT Heavy Flamethrower / Electric Pulse.
DEVA Lieutenant (G: Synchronized) Combi Rifle, Nanopulser+Devabot / Pistol, Knife. (26)
DEVABOT Heavy Flamethrower / Electric Pulse.
EKDROMOS Chain Rifle, Nanopulser / Pistol, DA CCW. (22)

GROUP 2
1 0 0

ZAYIN Rebot HMG / Electric Pulse. (1 | 27)

3 SWC | 300 Points

Open with Army 4

──────────────────────────────────────────────────

List 2:

ALEPH

GROUP 1

10 0 0

SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (31)
NAGA Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 37)
NAGA Combi Rifle, Monofilament Mines / Pistol, Knife. (32)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (16)
DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife. (1 | 34)
DEVA (G: Synchronized) Combi Rifle, Nanopulser+Devabot / Pistol, Knife. (27)
DEVABOT Heavy Flamethrower / Electric Pulse.
DEVA Lieutenant (G: Synchronized) Combi Rifle, Nanopulser+Devabot / Pistol, Knife. (26)
DEVABOT Heavy Flamethrower / Electric Pulse.
EKDROMOS HMG, Nanopulser / Pistol, DA CCW. (1.5 | 40)
NETROD Electric Pulse. (4)
DAKINI Tacbot HMG / Electric Pulse. (1 | 22)

GROUP 2 2 0 0

ZAYIN Rebot HMG / Electric Pulse. (1 | 27)
NETROD Electric Pulse. (4)

5 SWC | 300 Points

Open with Army 4

I envisioned List 1 being the best one to use for Supplies and Seize the Antenna, with 3 infiltrating specialists plus a couple more further back who could move up if need be, plus a cheap Ekdromos in reserve who could hop in and cause havoc. List 2 was my mission for Quadrant Control, with less specialists but a couple more orders and a Naga with Monofilament Mines for some area denial. In testing, these lists had done me quite well, although I’d still lost or drawn every game, so I was fairly confident I’d be okay on the day…

Before the games started we were treated to some sneak-preview information about some of the changes in Infinity’s 3rd Edition, due at some point later this year, although I’m afraid I can’t divulge any information right now – I’m sure much of it will slip out after the Interplanetary tournament at the end of July – apparently first prize is an early release copy of Operation Icestorm, Infinity’s long-awaited and much-needed 2-player starter box!

Game 1: Quadrant Control vs James (Caledonian Highlander Army)

I won the roll-off for this mission and decided that I wanted deployment, reasoning that I had better fields of fire and choke-points on the side of the board I was stood on. James decided to go first.

He began by sending McMurrough forward towards the gantry with my Naga on it. Super-jumping up, the Cameronian came face to face with a Naga who rather sensibly began to beat a hasty retreat, tossing a Mine out as he backed away from the wolf-creature. McMurrough froze, but a Camo Marker moving up the stairs behind him triggered the proximity sensors and the Mine went off, catching both in the blast. Because it was a Monofilament mine, both models were cut down (even Total Immunity won’t save you from Monofilament!), which started the game well for me.

Fun with Monomines (image by Ian Wood) - click to enlarge
Fun with Monomines (image by Ian Wood) – click to enlarge

I managed to gain my Classified Objective (Data Scan) when Uxia McNeill made an early push for my Deployment Zone – she came within 8″ of my Naga who was tucked away behind some rocks, so he performed a Data Scan on her as his ARO. James had some incredible dice luck in some instances, despite all the firepower I could throw at him – at one point I caught his Wulver and a pair of Galwegians under a Heavy Flamer template, but only one of them failed their armour roll, despite all being in the open! In the end, we’d both managed to hold two quadrants each over the course of two turns (I went into retreat at the start of my second turn, so James and I didn’t get a third). I’d tried an early push with my Ekdromoi with HMG to clear him out of one of the zones, but unfortunately for me James made his armour saves (again!) and my drop trooper was gunned down in the following turn.

Game 1:  James during his first movement phase - click to enlarge
Game 1: James during his first movement phase – click to enlarge

Over the course of the two turns, I’d consistently held two quarters, as had James, although the addition of my Classified Objective meant that it was a 3-2 win to me, despite going into retreat!

After Game 1 we broke for lunch and the Best Painted Army voting took place – here are just a few of the entries- unfortunately I didn’t have my camera so had to rely on my awful phone camera – these were the only shots I was able to salvage after a bit of time in photoshop, so sadly I didn’t get every entrant! There are also images on Ian’s Twitter feed.

Phylk's Aleph - click to enlarge
Phylk’s Aleph – click to enlarge
Adam's JSA - click to enlarge
Adam’s JSA – click to enlarge
Darren's Corregidor Nomads - click to enlarge
Darren’s Corregidor Nomads – click to enlarge
Mothman's Bakunin Nomads - click to enlarge
Mothman’s Bakunin Nomads – click to enlarge
Severian's Shasvastii - click to enlarge
Severian’s Shasvastii – click to enlarge

Darren won the painting competition again, although I must confess, I was worried that he wouldn’t after seeing Severian’s Shasvastii, which looked incredible (although sadly my phone-camera doesn’t do them justice). For his efforts, Darren won a Neoterra Starter box, which I promptly exchanged with him for a bunch of Gwailo models which I bought for him. I had planned to get the starter at some point anyway, so this basically just accelerated that process!

Game 2: Supplies vs Richard (Japanese Sectorial Army)

I won the WIP roll and elected to choose Deployment, while Richard elected to go first. From where I was standing, I reasoned that the other side of the board offered a better approach and more cover than where I was currently stood – you can see my point of view in this next image:

The table for game 2  - click to enlarge
The table for game 2 – click to enlarge

However, after I’d deployed, it actually dawned on me that the side I’d been stood on originally would probably have been better. Here’s a look at my deployment (Yes, I know that it’s flamer-bait!). Just look at how far that remote can see!

Game 2 deployment - click to enlarge
Game 2 deployment – click to enlarge

Without wanting to blame this loss solely on unsuitable terrain (it’s 40k terrain, and coupled with the lack of scatter terrain on the board, meant that sight lines were incredibly long and cover was scarce), I made some silly mistakes (like forgetting Cautious Move), trying to Infiltrate my Naga into some cover rather than having him slightly further back – the failed Infiltration roll meant that he scattered off table and had to walk on uncomouflaged straight in front of Asuka Kisaragi, who promptly flamed him to death (you can see him in the above image just off to the extreme left on the side of the board). It was all over by turn 2, where I was once again in retreat, netting Richard an 8-0 win for grabbing all 3 boxes. I had a couple of duff dice moments, but I think overall it was the sloppy mistakes which really did me in. I do think, however, that a little more scatter terrain and slightly shorter fire-lanes may have helped slightly (or at least have delayed the inevitable by a turn!). It would be interesting to know how other players on the day felt about this board. I know in my local group, we have a good mix of both long and short firelanes, and I get that at a tournament they have to use what’s available and make sure there’s enough terrain for every table, so I guess this is unavoidable sometimes.

Game 3: Seize the Antenna

Due to my loss in the last round, I was in dead last place, and the odd number of players present meant that I was given a bye in this round. Ordinarily I’d have been a bit disappointed, but due to my performance in the previous game my mood had dropped a little, so I was glad of the break if I’m honest. Additionally, Ian was kind enough to compensate me with a free model (which turned out to be an Acontecimento Regular – bonus!), so in the end I’d actually class this round as a win in my book!

In the end, after my bye, and Adam’s bye in the second round, we ended up joint 13th place out of 15 – not our best results by a long-shot, but I did come home with a big haul of miniatures (the Neoterra Starter, an Acontecimento Regular, an O-12 Commissioner, a box of Chaksa Auxiliars and a Hatail Spec Ops). What made this haul even better (not to mention larger) was that the day after the tournament that job lot of Tohaa I’d bought online arrived in the post! I know have about 30 models in the ‘queue’ ready to be painted up, so expect a flurry of updates in the next few weeks, assuming I can find the time!

As usual, thanks go to Ian for hosting another fantastic event – I’ll be sure to add some extra images and the final results after he’s posted them! I expect he’s spent the last few days recovering after a very long weekend!

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