So, with the veritable horde of things I received over Christmas, I got to work building them!
Before that though, I did crack on with my Sakiel with Spitfire, who’s been waiting for a finished paint job for a while now:
He’s the usual blue mix of Mordian Blue, washed with Asurmen Blue then re-highlighted with Mordian, then Ultramarine Blue and finally an old pot of what I *think* is Nauseating Blue from the old days!
So, the reinforcements which have been added to the pile of shame then – I spent the time off over Christmas building and basing them – I always coat the sand on my bases in paint as early as I can, since it helps seal the sand in and means I can get rid of any dust it might leave behind.
Firstly, the Kamael Light Infantry will help me bulk out the line troops now and again – and since Defensive Hackers and Sniper Rifles seem to have gone up in usefulness in Infinity 3rd Edition, those two will be especially handy, especially with the sniper being linkable!
Next I assembled the Kumotail Bioengineer and her pair of Chaksa servants – I’m not sure how often I’ll use the Chaksa, since doing so would end up dropping the Kumotail out of any Link she may be in, but I’m sure they’ll come in useful at some point.
Once these guys were done, I built the pair of new snipers, the Clipsos and Nikoul – I’ve proxied the Nikoul in a couple of games so far and he’s been great fun to use, so I’m sure this guy will be a staple of many more games in the future:
The next model was a relatively simple affair – I bought her mainly for the sake of completeness than any real desire to use her in a game, although I can see the attraction of a (as of 2nd Edition’s values) a 5pt Specialist with a Flash Pulse.
One of my favourite new models has to be the Kotail Mobile Unit with a pair of Combi Rifles – and assembling him was a dream due to his computer-generated nature. It’s doubly-useful that he’s not half bad on the table either, with his Super Jump and Holoprojector!
The Ectros with HMG was next. I had originally planned to use his pair of knee-spikes as a master and cast a few extra to give to Neema and my other Ectros, who were lacking theirs. Sadly, although the instant mould I’d been loaned worked like a charm, actually attaching the damn things to the models proved to be a lot more hassle than I’d anticipated, so I decided in the end to green stuff over the gaps and smooth off their knee pads – a decision I’m very happy with!
Here’s a shot of all three of them with their new knee-pads:
Following on from this, I built the Gorgos (who is pictured here with a temporary base as he was supplied with the old 40mm size, and I want him on a larger 55mm base) and his Chaksa Perifical:
In order to remain consistent with the Ectros, I’ve also clipped off the knee-spikes on the Gorgos and I’ll smooth those over properly with Green Stuff before I paint him up fully.
I also got around to building my own Icestorm models – I’ve built all the Nomads (although I’ve not photographed them since there’s no difference between them and the commission lot I’ve just finished), although the PanO are on hold until I get some more bases from Antenociti – I had a couple spare, so I built the Father Knight and CSU at least as a starting point:
I’ve got the rest of the Icestorm PanO cleaned up of any flash, so it’s just a case of waiting for the bases to arrive in the post in the next week or two I guess!
Finally for this post, I built the limited edition Authorised Bounty Hunter model that came with pre-ordered copies of Infinity 3rd Edition – he’s a great model and I actually got a chance to try him out in a game of N3 last week – he was well worth his points cost! I’m looking forward to give him a coat of paint soon!
That’s all from me for today – I promise by the next update I’ll have more painted models than bare metal to show you all!