Thursday last week saw a small event for my gaming group – we’d be playing a 100pt, 2SWC, 6 Trooper limit mini-tournament at our local club.
Because of the low points limit, the missions we chose were low on Specialist requirements, and Classified Objectives were predetermined (Mostly Coup De Graçe). The three missions we’d be playing were Firefight, Quadrant Control and Decapitation.
I deliberated for quite a while over what to take, making lists from all the factions I had models for, although in the end I settled for Tohaa with the following:
SAKIEL Spitfire / Pistol, Knife. (1.5 | 23)
KAELTAR Light Shotgun, Flash Pulse + 2 SymbioBombs / Pistol, Electric Pulse. (0 | 15)
MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
SAKIEL Lieutenant Viral Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 24)
CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)
KRAKOT RENEGADE Submachine Gun, Chest Mine / Pistol, DA CC Weapon. (0 | 15)
1.5 SWC | 100 Points
Open in Infinity Army
While it would struggle a little against longer-ranged opponents, I was hoping that our tables would be dense enough to allow me to close into optimum range with relative ease. The Symbiobombs would be useful against things out of sight, while the Krakot was thrown in because I couldn’t find anything else for 15pts that would fit! I figured I might get a nice boost with the Metachemistry L2, and the Impetuous order would be handy to mitigate the low order cap.
Sadly, I only remembered to snap photos during the first game and only had one usable image from the third, so this will be light on photos:
Game 1: Firefight vs Ariadna (Jez)
I won the roll off and elected to go first. The Krakot rolled an 8 – V:Dogged and Total Immunity. She went for it to try and dislodge a Chasseur, but couldn’t capitalise and was gunned down. I managed to get some smoke off with my Makaul and advance on an objective as well as use one of the Symbiobombs to knock out a Foxtrot on Suppressive Fire, but In the end, I wasn’t able to make it count and Jez achieved more objectives than I could and won the game!
Game 2: Quadrant Control vs Nomads (Craig)
I decide to choose deployment in this mission, since there appeared to be some better options on one side of the board. My Krakot gained Super Physique and Regeneration, although it didn’t help in her ensuing firefight with a Tomcat – while she gunned him down with one of her Chest Mines, his flamethrower did her in and she expired. The blasted AD trooper had also put my Chaksa down – I placed him poorly and the Tomcat was able to get a shot off at him after he arrived. With the loss of the baggage bot, I was unable to contest one of my table quarters on the second turn, meaning that Craig was able to get three quadrants to my one. The final turn he put my Lieutenant down and so I had to burn all of my remaining Command Tokens to convert my Irregular Orders into Regular ones to move my Link Team up and gain a second quadrant and one classified, leading to a 7-4 win for Craig.
Game 3: Decapitation vs Combined Army (Mike)
I won the roll off and elected to choose first turn, reasoning that I could go for the jugular and do some damage. This proved to be my undoing, however. Because the deployment zones are much bigger in Decapitation (16″ rather than 12″), Mike was able to get a linked Missile Launcher up onto a roof that was able to see the majority of the table. Since my list didn’t have anything much longer-ranged than a Spitfire, I couldn’t get any shots off at the damn thing and I was gradually cut down piece by piece, leading to a hefty victory for Mike. I made a mistake during deployment thinking my Link Team would be out of sight but alas Mike’s placement meant he could see me from the off, so I was immediately on the back foot. Lesson learnt there…
In the end, I placed dead last out of the 6 of us, but I had three fun games all the same, with the outcome not necessarily clear cut until the final turn in each.