Gaming Thoughts – Totally Crit Open 2 Aftermath

Gaming Thoughts...

Saturday just gone saw me and gaming buddy Jez travel East to Tunbridge Wells for the 2nd Totally Crit Open. We got to the venue nice and early and were able to have a chat with some of the guys who were there, as well as set up the table of terrain that we’d brought along from my own collection. As usual, I took my Tohaa, while Jez stepped out of his comfort zone and took his PanO rather than his usual Ariadna. James, our TO and one of the hosts of the Totally Crit Podcast had chosen the missions Highly Classified, Supremacy and the much-discussed Biotechvore as our missions for the day. I’d gone with a fairly ‘standard’ list for Highly Classified/Supremacy and a second, slightly different list for Biotechvore. The lists I took were as follows:

List 1:

Image Tohaa
──────────────────────────────────────────────────

Group 1ImageImage Image10 Image0 Image3
Image GAO-RAEL Sniper Rifle / Pistol, CCW. (1 | 33)
Image KAMAEL Combi Rifle / Pistol, Knife. (12)
Image KAMAEL Lieutenant Combi Rifle / Pistol, Knife. (12)
Image HATAIL AELIS KEESAN K1 Combi Rifle, Nanopulser, Flash Pulse, D-Charges / Pistol, Knife. (0.5 | 32)
Image MAKAUL Heavy Flamethrower, Zero-V Smoke Grenades / Pistol, Viral CCW. (13)
Image SAKIEL Spitfire / Pistol, Knife. (1.5 | 23)
Image HATAIL Combi Rifle, Spitfire / Pistol, Knife. (12 / 12XP)
ImageImageMOV:4-4 CC:13 BS:11 PH:11 WIP:13 ARM:2 BTS:0 W:1
ImageImageSpecialist Troop
Image KUMOTAIL Combi Rifle, D-Charges / Pistol, Knife. (22)
Image MAKAUL Heavy Flamethrower, Zero-V Smoke Grenades / Pistol, Viral CCW. (13)
Image KOTAIL (Forward Observer) Combi Rifle, E/M Grenades / Pistol, Knife. (33)
Image CHAKSA SERVANT Hedgehog Weapon. (3)

Group 2ImageImage Image4 Image0 Image0
Image CLIPSOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (25)
Image NIKOUL Minelayer Viral Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 32)
Image CHAKSA AUXILIAR (Neurocinetics, 360º Visor) HMG / Pistol, CCW. (1 | 25)
Image CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (10)

5.5 SWC | 300 Points

Open with Army 5

Tohaa: Totally Crit List 1 - click to enlarge
Tohaa: Totally Crit List 1 – click to enlarge

For this first list, I wanted a fairly strong defensive element with group two, – the Nikoul, Neurocinetic Chaksa and Chaksa sensor are mainly there to protect the back-line, and give their orders to the Clipsos when she makes herself known. The Gao Rael (who would be linked with the two Kamael) further adds to the long-ranged firepower. The other units in my list would be my objective grabbers/work-horses – two links, each with a Specialist, a Makaul for smoke cover and a Spitfire in them should do the trick. The Kotail was also present to add another fast Specialist if needed.

List 2:

Image Tohaa
──────────────────────────────────────────────────

Group 1ImageImage Image10 Image0 Image6
Image GORGOS Spitfire, 2 Flammenspeer, Nanopulser +1 Chaksa Peripheral / Viral CCW. (2 | 81)
ImageImage GORGOS Spitfire, Nanopulser +1 Chaksa Peripheral / Viral CCW. (0)
ImageImage CHAKSA PERIPHERAL Light Shotgun, Flash Grenades / Pistol, Knife. (7)
Image MAKAUL Heavy Flamethrower, Swarm Grenades, Zero-V Smoke Grenades / Pistol, Viral CCW. (16)
Image HATAIL Combi Rifle, Spitfire / Pistol, Knife. (12 / 12XP)
ImageImageMOV:4-4 CC:13 BS:11 PH:11 WIP:13 ARM:2 BTS:0 W:1
ImageImageSpecialist Troop
Image SAKIEL Spitfire / Pistol, Knife. (1.5 | 23)
Image MAKAUL Heavy Flamethrower, Zero-V Smoke Grenades / Pistol, Viral CCW. (13)
Image GAO-RAEL Spitfire / Pistol, CCW. (1.5 | 36)
Image SAKIEL Viral Combi Rifle, Swarm Grenades / Pistol, Knife. (26)
Image NEEMA Lieutenant Combi Rifle, Light Rocket Launcher, Nanopulser / Pistol, CCW. (42)
Image KAMAEL (Forward Observer) Combi Rifle / Pistol, Knife. (13)
Image MAKAUL Heavy Flamethrower, Zero-V Smoke Grenades / Pistol, Viral CCW. (13)

Group 2ImageImage Image1 Image0 Image0
Image CHAKSA AUXILIAR (Neurocinetics, 360º Visor) HMG / Pistol, CCW. (1 | 25)

6 SWC | 300 Points

Open with Army 5

Tohaa: Totally Crit List 2 - click to enlarge
Tohaa: Totally Crit List 2 – click to enlarge

This list was a little more unconventional for me, what with it having a TAG and all. I figured that with his BTS of 9 he could take a turn inside the Biotech zone, and so could feed his order to the other units to help them get out of the zone. For maximum efficiency I went with three full links to guarantee they could get out of the zone quickly and still have some orders left to do something else.

So, onto the games themselves. I won’t go into a blow-for-blow account, but I’ll try and give a bit of an overview of each one.

Game 1: Highly Classified vs Rob N (JSA)

Primary Objectives: Sabotage, HVT: Designation, HVT: Retroengineering, HVT: Innoculation
Classified Objective: Telemetry

Rob is someone from the Infinity community I’ve known for some time now, although we’d never been able to get a game in up until this tournament for various reasons. James had dubbed this particular game ‘Battle of the Blogs’ on account of both Rob and I having blogs of our own. (You can read Rob’s blog here).

Going into this one I was a looking forward to the game, although I was a little worried that the outcome would be a landslide victory for Rob, as he’s got a couple of tournament wins under his belt, and I’ve faced JSA before with those horrible Karakuri link teams which are such a headache to deal with (and they’re all specialists to boot). Not knowing what was in Rob’s list, since I’d won the roll off, I elected to choose a deployment zone which had a nice, high Sniper’s nest in it, making Rob deploy first.

Rob’s deployment made good use of cover from the Spartan Scenics buildings we were fighting over. I must say, I’ve got quite a lot of love for those particular MDF buildings for the way they’re so accessible for games of Infinity. Facing me was a big Keisotsu link with missile Launcher and HMG plus a couple of specialists, a Doctor and Engineer with a Yaozao each, a Ru Shi and a Lu Duan, an Aragoto with Boarding Shotgun, plus Miyamoto Mushashi (who had failed his deployment roll and so had to start in Rob’s deployment zone). Much to my relief, there was only a single Karakuri present, rather than a link of 3.

Seeing the Missile Launcher across the board almost made me deploy things lower to stay out of its sight, but reasoning that wouldn’t make for an interesting game, I took a bit of a gamble and deployed my Gao Rael up high directly opposite the Keisotsu, along with the Chaksa Servant from my Kumotail, just in case I had the opportunity to heal him. Looking at the layout of the table, Rob had some pretty safe lanes of approach through the buildings, so I placed a link team and Chaksa with Heavy Flamethrower to cover one advance, while Aelis Keesan and her link team, backed up by the Kotail and Nikoul covered the other approach. My Chaksa HMG hold back went up top with the Gao Rael to really make the Keisotsu’s day difficult.

Game 1: The sniper tower - click to enlarge
Game 1: The sniper tower – click to enlarge

It’s safe to say that Rob’s first dice roll of the game really set the tone for his luck throughout, with two Missiles spiralling skyward with a 19 and 20 on the dice, allowing the Gao Rael to take him down. Rob was able to get his own back later in the turn though, with the HMG-wielding Spec Ops in the Link opening up on my sniper, putting him unconscious. The rest of Rob’s turn was spent cautiously moving forward under the cover of smoke courtesy of Mushashi.

My first turn began with my Kumotail dropping out of the link to use her servant to try and heal the Gao Rael, although it wasn’t to be and the Chaksa whiffed the roll, killing the Gao Rael. This meant I had to shift around slightly up in the tower to keep my Lieutenant safe while also giving the Chaksa a better field of fire. I also shifted Aelis Keesan and her link forward ready to cover the approach of the Lu Duan and Karakuri. My Nikoul took a few shots at the Karakuri, wounding it once, but that was the extent of my turn.

Game 1: The Nikoul opens fire at the Karakuri - click to enlarge
Game 1: The Nikoul opens fire at the Karakuri – click to enlarge

Rob’s next turn saw his Aragoto biker plus his Engineer and Doctor make a break for it under the cover of more smoke into the building complex, moving towards a corridor which led straight to my deployment zone. Luckily I’d placed a Chaksa with Heavy Flamethrower right by the door, plus the Kumotail and her link, which deterred Rob from coming through it this turn. Also, his Lu Duan made an appearance, using its Holoechoes to zip past the Nikoul and Aelis’s link. However, from his perch in the tower, the Chaksa with HMG was able to spot the real model and opened fire on it, shutting the remote down.

This allowed me to start my turn and go for my classified on the wreckage of the Lu Duan, so I spent a few orders throwing out smoke with the Makaul in Aelis Keesan’s link which would hopefully allow my Kotail to hop forwards and make his Forward Observer roll against it, as well as shift Aelis’s link towards Rob’s HVT in the centre of the board, D-charging a building on the way. I was also able to pop the Clipsos out to gun down a Keisotsu Paramedic who had made their way forwards towards Rob’s HVT, Forward Observe the HVT for the Designation objective, then re-camo her.

The Tohaa shift towards the HVT after sabotaging a building - click to enlarge
The Tohaa shift towards the HVT after sabotaging a building – click to enlarge

Rob’s luck continued to go against him as his models were continually cut down in ARO, and even the appearance of a Ninja couldn’t help him turn the tide. My own turn 3 was pretty short as I basically shunted my Kumotail and her link around towards the centre to carry out the two HVT objectives we had drawn. With that, the game was over and somehow I’d managed a 10-2 win against Rob. I’ve definitely got to challenge Rob to a re-match in the future, where hopefully the dice are fairer and we can have a much closer game!

Wow, I’ve rambled on quite a bit there!

In that case, here’s a quick summary of games 2 and 3:

Game 2: Supremacy vs Chris (Yu Jing)

The table for Game 2 - click to enlarge
The table for Game 2 – click to enlarge

My second game was against Chris, another host of Totally Crit, with his Yu Jing army, which was very camo-heavy. My details on this game are a little hazy but it was a pretty close game throughout, and Chris was a thoroughly nice opponent throughout. I had a few spots of duff dice but for the most part was out-played by Chris and so lost this one with 2 points to Chris’s 8. I can’t even remember what my Classified Objective was!

Game 3: Biotechvore vs Robin (Combined Army)

Because this table was set up part way through the day, I neglected to take any photos of it as a whole. Instead, here is a shot of the game part way into my first turn, when the majority of things were still alive!

The Tohaa advance up the board in Biotechvore - click to enlarge
The Tohaa advance up the board in Biotechvore – click to enlarge

Tiredness was starting to get to me now, and so I went into this game expecting a loss, which Robin was able to provide with a landslide 10-0 score, with my force in tatters by turn 2, with just a single Makaul left alive with the majority of Robin’s force bearing down on it. I definitely made some mistakes in this mission, although I also had a few bouts of cruddy dice (which certainly made up for the first game) – losing the Gorgos to a single long-ranged Spitfire volley was probably the low point for this mission.

It’s probably fair to say that I was likely a bit down in the mouth at this point, so probably didn’t give Robin the kind of game deserving of a tournament, but hopefully he won’t hold that against me!

James has been kind enough to post the final standings, which I’ve repeated here:

The final standings - click to enlarge
The final standings – click to enlarge

I really enjoyed the event, and would definitely like to attend the next one (diary permitting), although next time I may try and travel somewhere a tad closer the night before to avoid the tiredness for the later rounds!

It just remains to thank James and all of the organisers, and my opponents for the event – hopefully next time I can do a little better!

Also, even more thanks to Chris, who had casted up some bases to give away as freebies to everyone who took part. He’ll eventually be selling these, and I must say I’m quite intrigued by them – I’ve been wanting something interesting to put on the bases of any Combined Army I may pick up in the future (there’s only so long I can resist those Morat models that Corvus Belli keep producing!)

Bases made and cast by Chris - click to enlarge
Bases made and cast by Chris – click to enlarge

Lastly, here’s a gallery of many of the pics I took during the day:

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3 thoughts on “Gaming Thoughts – Totally Crit Open 2 Aftermath

    1. Lee says:

      Cheers!

      Words can’t express the magnitude of facepalm I’m pulling right now. Completely forgot about that rule!

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